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Championship motocross 2001 iso
Championship motocross 2001 iso





  1. CHAMPIONSHIP MOTOCROSS 2001 ISO FULL
  2. CHAMPIONSHIP MOTOCROSS 2001 ISO PC
  3. CHAMPIONSHIP MOTOCROSS 2001 ISO PS2

If they're on camera, they'll spill and fall just as naturally as you would in those circumstances, but if they get downfield, forget about catching up. Try as I might, I've never been able to catch up to an opponent who's two turns ahead of me, no matter how flawless a lap I pull.

championship motocross 2001 iso

Worse yet, it takes as much as three minutes to complete a lap around these rendered courses, and when each race lasts five laps, the game tends to get a little long.Īnd then there's the computer AI - I honestly don't think the developers programmed in any crash routines when the bikes get so far ahead of you they disappear off the horizon. Because of this limitation, all tracks look identical, even though they're all constructed differently.

championship motocross 2001 iso

There are multiple tracks in the game, but they're all pieced together with the same FMV segments - if you watch the track animations you can see when one segment starts and ends, and when it jumps to another prerendered segment. Unfortunately, the way the game has been made is also Championship Motocross's ultimate problem. But once figured out, the game actually plays smoothly. Shame there's no battery save to keep the records intact.Īnd control-wise, the game feels pretty nice - there's a slight learning curve up front where you'll figure out right from the start not to accelerate at the starting gate before the green light, as well as not to touch the sides of the track when taking turns sharply. One cool feature made the transition from the PlayStation to Game Boy Color - longest and highest jump per track. But the freestyle mode is a definite plus, even if it's hard as heck to score points as high as the record holders that are documented on the cartridge. I'm not sure why the developer limited the tricks to only the freestyle mode instead of putting this option in the race as well, just for fun.

CHAMPIONSHIP MOTOCROSS 2001 ISO PC

This engine has been done before on early CDROM PC games like Megarace 2000, but here on the Game Boy Color it's more believable simply because of the system's limitations.īecause this is Motocross, the developers did put in a freestyle mode, and this is the only place you'll be able to pull off some serious tricks. The only thing that's really noticable is the fact that the road doesn't change perspective when you move to the far right or left of the track. THQs Championship Motocross 2001 Featuring Ricky Carmichael (deep breath) is in all likelihood the last motocross game for the venerable PS, unless. Because of the Game Boy Color's limited color capabilities, the bike sprites overlay on top of the prerendered roadways nearly seamlessly and interact with them just as perfectly. It doesnt look like that will ever change, now. Using this technique, the developer was able to make tracks with cool 3D jumps, bumps, and turns, as well as roadside objects to give the layout a bit more glitz to it.

CHAMPIONSHIP MOTOCROSS 2001 ISO FULL

The tracks are built from full motion video (FMV) pieces that play at different speeds depending on the speed of your bike. This isn't your average behind the vehicle racing title on the Game Boy Color - the engine used here is pretty darn unique for the handheld.

CHAMPIONSHIP MOTOCROSS 2001 ISO PS2

With the right settings, you can make this game look like an early PS2 title.Let's first talk about the good things about the game developed by Tiertex.

championship motocross 2001 iso

If you're emulating this game and have a decent videocard, try to use Pete's OGL2 plugin. As opposed to the other motocross games from its generation, which had piss-poor physics. They're not deep enough to be considered as a simulation, but it does the job well enough to ensure that bad turns, awkward landings, and collisions have consequences. For one thing, it runs smooth as silk 60 frames per second (whereas the other PSX motocross games tend to have choppy animation, which really ruin the experience when coupled with the psx's low resolution).Īnother thing that makes Championship Motocross 2001 good is the fact that the track selection is varied and features locations that don't look similar to each other (for example, while one track is predominantly lightbrown and green due to sand and grass, another track is dark brown and gray due to mud and dirt).

championship motocross 2001 iso

This is probably the only Motocross game on the PSX that has aged really well.







Championship motocross 2001 iso